I feel like I should be one of those old-timey town criers when I announce this, so with that in mind – here we go:
Hear ye, hear ye! The planet known as Cieba has henceforth been officially accepted into The Merge!
What makes the planet Ceiba so special is that it was created by the Unioverse Community. We mean it when we say the Unioverse is a community-owned franchise! We want you to feel like you are building this massive story with us, and we’ll give you the tools and opportunities to help unleash your creativity.
Ceiba was the product of our New World Genesis Program. Over the course of two months, we provided creative prompts as starting points for the Community. We asked you to name this new planet, describe its geological and biological features, its place in the star system, its primary species, etc.
We got submissions from around the world creating details about and giving structure to the planet Ceiba. Three winners, Stagmattic, Ourflower and Luke emerged from the Unioverse Community with ideas that really stood out. All three presented their ideas and our panel of judges (aka “The Security Council”) and voila! The planet Ceiba is now fully formed and accepted into The Merge.
As Andy Baker, one of the Unioverse narrative leads put it, “Ceiba has much to offer The Merge — the potential uses of the Proten-infused flora and fauna are limitless. And Merge scientists will accelerate Ceiban tech development. Great collaboration of our three winners to pull their entries together!”
You can read all about the planet Ceiba at the Unioverse Story Wiki, and check out this gorgeous concept art created by our very own Stuart Jennett!
Thank you to everyone who participated in the first New World Genesis Program. If you missed out, fear not! There will be another round, so join our Discord and follow us on Twitter to be among the first to learn all the details when that program is announced!
We are continually blown away by the fan art the Unioverse Community comes up with. You all are amazing!
One thing that really caught our eye a few months ago was the work of Kevin Fine, a fan who produced cinematic visualizations of Chapter 2 of Malcolm Orion’s backstory and a version of what’s inside the Progenitor ship that crashed on Mars. These are both excellent and were created with what were at the time very few Unioverse resources.
So we’re excited to see how Kevin – and anyone in the Unioverse Community – can level up their fan-made creations with the Maya and Unity Reyu resource packs we just added to the Unioverse Community Assets library.
These assets are the same ones our team of artists and developers use here at Unioverse HQ. Having these professionally made, AAA-quality Reyu assets will make creating your own Unioverse works so much easier, and give your production that polish other fans love!
Like all Unioverse assets, the Maya and Unity packs are free to download, and you can create whatever you like (though your creation must adhere to our Community Content License, so no videogames, no NFTs and no hateful stuff. Read the full license for more detail). You can even sell your creation and keep all the money! That’s the whole point of the Unioverse being a “community-owned franchise.”
These Maya and Unity packs are just the latest in a continually growing library of tools and resources we are making available to fans. You can download concept art, Reyu beauty shots, backgrounds and more. Bookmark that page and keep checking back as we’ll add a ton of new stuff there over the coming months.
Then you should definitely join our Discord to connect with other Unioverse fans to swap tips and tricks or maybe even collaborate on a project.
The Unioverse is yours to play with. Go make something that will blow us away.
A couple of weeks back we invited our community to help us create a new Unioverse planet, as part of our New World Genesis program and – wow! – they delivered.
We received more than 70 entries from Unioverse fans who submitted names for the new planet, as well as information about its star system and global conditions. Our Selection Committee, made up of Unioverse Co-Founders and Narrative Leads, pored over each entry and narrowed it down to six finalists. Over this past weekend, the finalists were presented to the Unioverse Community, which picked their favorite.
So, we are thrilled to announce the new name of the Unioverse planet is…
Let’s send out a big Servitor-sized congratulations to Luke Salvalaggio, who not only came up with the winning name but also helped bring this planet to life by creating such details as:
You can read even more about this fascinating new addition to the Unioverse on its very own Unioverse Wiki page, where Salvalaggio’s work (and credit!) will live on for the life of the Unioverse.
Now that you’ve seen how much fun worldbuilding can be, you too can get in on the action and have your work immortalized in the fabric of the Unioverse.
Now that Cebia has a name and some basic geography, it’s time to populate this planet with some living things. For this round of worldbuilding, we want you to come up with some sentient beings for Ceiba.
You can find more criteria for what we’re looking for on the New World Genesis submission page, but here’s a quick taste of what you can expect:
Is there only one sentient species on the planet? More? What are they like (appearance, habitats, behaviors, etc.)? Are different races or subspecies present? What stage of development are they in (recently sentient, evolved, space-faring, etc.)?
Think you’ve got a great idea for new lifeforms?
Step 1: Read Luke’s winning entry in the wiki to better understand some basics about Ceiba.
Step 2: Read Chapter 8 of Unioverse Origins, which will provide more details about the planet.
Step 3: Visit the official New World Genesis submission page to learn the specifics about what we’re looking for and how to enter.
Submissions will once again be read by our Selection Committee, which will winnow the entries down to a handful of finalists that the Community can vote on.
And just to make sure you don’t forget, winning entries become an official part of the Unioverse canon – so your work will be experienced by Unioverse fans all over the world!
If you’ve been following our Worldbuilding Secrets podcast (you have been following our Worldbuilding Secrets podcast, right?), then you’ve enjoyed a masterclass in storytelling and, as the name suggests, worldbuilding.
Now we want you to help us build a world. That’s right, there’s a new planet in the Unioverse, and we want you to tell us all about it. Here’s how it works and how you can get involved.
If you’ve been reading our Unioverse Origins story drops (you have been reading our Unioverse Origins story drops, right?), then you know that in the latest issue (#7) Malcolm Orion jumped to a strange new planet. Five hundred years after that initial discovery, the inhabitants of that planet now want to join the Merge.
That’s where you come in, because the Unioverse is a community-owned franchise and now we really want the Community to participate!
Each week for the next four weeks, we’ll give you two creative prompts asking for your input in what we are calling The New World Genesis Program. These will range from the simple, like naming the planet, to the more complex, like mapping its star system and describing the societal structures of its inhabitants.
We really want you to put some thought into your answers because they will be read by our co-founders Tony Harman and Wyeth Ridgway, and our narrative team of Brent Friedman, Andy Baker and Josh Viola. They’ll go over all the submissions and narrow it down to the top contenders.
Finalists will be posted to Discord where the Community will get the final vote on each prompt. And trust us, having your submission picked is more than just a feather in your cap…
The winning entries as voted by the Community will have their work entered into the official Unioverse Wiki with accompanying credit. That means your work and name will live on as long as the Unioverse exists! Talk about bragging rights…
But wait! There’s more! Winners will also get a cool print of the planet you helped create signed by Stuart Jennett, the Unioverse’s lead artist! How cool is that?!
OK. So you’re all set, what do you do now?
First thing to do is get caught up on the Unioverse story. So check out the Unioverse Story Wiki and read all the Unioverse Origin chapters.
Then join our Discord, if you haven’t already. That’s where voting will occur, and it will give you a chance to connect with other creatives and see what else has been submitted. (Plus, you can’t vote if you’re not on our Discord!)
Once you’ve done that, here’s a schedule for the first prompt:
You can find the official New World Genesis program submission form here.
So join Discord, mark your calendar, and help make the Unioverse even more amazing!
There is nothing special about an entertainment franchise selling merch. Every movie studio, TV network and videogame developer opens their own store in an attempt to pluck even more pennies from your purse.
But what if, instead of handing your dollars over to BIG ENTERTAINMENT COMPANY for a T-shirt that a zillion other people also have, you could design your own T-shirt AND sell it AND keep all the money? That’s exactly what we’re doing with the Unioverse.
To borrow from a popular tech magazine:
TIRED: Companies making money off you with merch sales.
WIRED: You making money off the Unioverse by selling your own merch.
If you’ve been following the Unioverse from the beginning, you already know you can do this because we’ve told you. Repeatedly. But now we are at a point where we can show you how to actually do it. After reading this, you can start making and selling your own Unioverse merch today. Here’s how:
Before we get to the fun stuff, let’s clear the decks with the little bits you should know beforehand.
OK. With the legal stuff out of the way, the real fun begins! We have already posted a bunch of Unioverse art that you can download (for free!). There are character models of our first Unioverse Hero Reyu, and a ton of concept and environment art as well. Choose what you want here.
Example Downloadable Reyu on Transparent Background
Example Downloadable Unioverse Concept Art
Once you have your Unioverse art, it’s time to start making stuff! Combine images, cut them up, remix them, re-color them — whatever you like. Just make stuff! T-shirts, comic books, stickers, lunchboxes — really run with it. (Remember to include the Unioverse Community Content logo on your work!).
Here are some examples one of our excellent designers put together:
Once you have a design, there are lots of options if you just want to make something for yourself, friends and family at home (think: iron-on printer paper for T-shirts). But if you want to step things up a notch…
The Unioverse Community Content License allows you to sell your goods, and, because we are living in a technologically marvelous time, there are plenty of places online to turn your creations into merch and sell them.
We went ahead and created a UnioverseFan store on Threadless.com. In fact the good folks at Threadless have a special offer for Unioverse users: Sign up for Threadless through this link and get a $5 gift code! (You’ll need to abide by whatever terms and conditions are required by your store of choice.)
The designs we created are available on T-shirts, stickers, skateboard decks, and — a favorite around here at the office — a Reyu shower curtain. Bonus: If you buy anything through our Threadless store, all the money goes to World Central Kitchen.
Whether you made something for yourself, or created a full-blown store, let us and everyone else know about it! Tag us on Twitter, share it on Discord, put it on Instagram. We built this franchise to be community-owned and we definitely want to see what the community creates!
One last thing
The concept of a community-owned franchise is entirely new. While we don’t anticipate online shops blocking you over IP issues, that may arise as more and more people upload their own creations. If you do run into trouble, let us know and we’ll look into it.
Co-Authored by Christian Williams and Ryan David Williams of Ashbury.
The ultimate goal of the Unioverse is to create a revolutionary new model for how franchises like Star Wars or Marvel should exist. A model that rewards participation above consumption. Where creative people around the world are empowered and encouraged to not just play our games – but to build our world.
To do this, we’re making the Unioverse a community-owned franchise, and we’ve been working with renowned Web3 law firm Ashbury to create a new intellectual property framework to power that vision. Something like this has never been done at this scale, because it’s hard. But we’ve been working hard(er) to figure it out.
As we create and expand the Unioverse, we’ll create and release characters, artwork, locations and other digital assets that you can use to tell your own stories, create your own comic books and print your own T-shirts (and even keep all the money you make doing so!). The Unioverse is yours to build (and profit from!).
But every well-ordered universe needs (a small number of) rules to ensure fairness and respect for all its citizens. The rules of the Unioverse are embodied in what we call the Unioverse Community Creations License. Our friends at Ashbury tried to use everyday English, but sometimes they couldn’t avoid some legal jargon. Thankfully they helped us build the fancy legalese-to-english translator below.
At the end of the day, here’s what we want you to know: We want you to both play and build in the Unioverse. We even want you to make money doing so! Yes, there are a few caveats, but these rules will actually make the Unioverse stronger and your participation in it more enjoyable.
You can read the full terms of service here and visit the Unioverse Assets page to start downloading some of our artwork. Have questions? Hop over to our Discord to chat with our mods and other fans about how you’ll help build the Unioverse.
UNIOVERSE ™ Community Creations License
By using Unioverse Community Assets (defined below), you agree to this license:
TRANSLATION: We are creating Unioverse Community Assets for our community to use as long as you follow these rules. Also, we will determine what assets are released and when. These assets will be posted on the UCA webpage.
Translation: UCA is for everyday gamers – not big companies. And let’s be real, if you’re a large organization, you can afford your own content. So please don’t hijack ours. On the flip side, if you truly want to collab with us on the Unioverse, feel free to reach out.
TRANSLATION: We still own the Unioverse Community Assets, but we’re giving you permission to use them.
TRANSLATION: You can use the Unioverse Community Assets to make tons of stuff: Podcasts, movies, plays, comics, clothing… you get the point. And you can sell whatever you make. But…spoiler alert…there are exactly five things you can’t do. Keep reading.
TRANSLATION: You own your original work, but you must share concepts from your work with the Unioverse Community. You can’t sue or take other legal action against anyone for using your concepts, ideas, and characters. TRANSLATION OF THE TRANSLATION: Chill. Be cool. Share your stuff. Just like we shared with you.
TRANSLATION: OK, so here are the five things you CAN’T do with Unioverse assets. Let’s call them Unio-no-nos:
TRANSLATION: If you create something for the Unioverse, you have to include the Unioverse Community Creations logo so fans know this work was created by the community.
TRANSLATION: If you post your work somewhere online, include this license or link back to it.
TRANSLATION: Don’t use the official UNIOVERSE logo for anything. Ever.
TRANSLATION: We think these Assets are pretty dope, but we can’t guarantee that they’re perfect. Use at your own risk.
TRANSLATION: But wait, there’s more. This isn’t the only fine print that applies to your interactions with the Unioverse; our standard website terms of service also apply.
TRANSLATION: We’re completely reimaging franchise ownership, so don’t hate on us if we don’t get it right the first time. But don’t worry…any changes to this license will not affect work you created before the change.
That wasn’t so bad, was it?